Game UI Screenshot sample image

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@wolfaidev ↗ · Case #91

Original prompt preserved. Results vary depending on model version, reference image, and parameters; identical outputs are not guaranteed.

UI & Interfaces / PROMPT #91

Game UI Screenshot

UIRealisticBrandingTechCommercialStory

Review the image, then copy the prompt. If placeholders are present, customize them below.

01 / Customize your version

No placeholders detected. You can freely adjust the subject, color palette, text, and aspect ratio after copying.

02 / Full Prompt · Original

A highly detailed, realistic first-person video game screenshot of a next-generation voxel-based world. At the top center, a large, bold 3D logo reads "{argument name="game title" default="MINECRAFT 2"}". The scene features a {argument name="environment" default="lush, blocky landscape with a river, a small wooden cabin, a windmill, a waterfall, and majestic mountains in the background"}. The world blends realistic lighting, volumetric clouds, and high-resolution textures with cubic, voxel geometry. In the foreground on the left, a {argument name="mob 1" default="blocky green creeper"} stands on the grass, while a {argument name="mob 2" default="blocky brown wolf"} stands on the dirt path to the right. On the far right, the player's hand holds a {argument name="held item" default="pixelated blue diamond sword"} in a first-person perspective. At the bottom of the screen is a game user interface featuring a health bar with 10 red hearts, a green experience bar with the number '16', a hunger bar with 10 brown meat icons, and a 9-slot inventory hotbar. The hotbar contains, from left to right: a selected blue tool with a green highlight box, a green tool, a knife, a wrench with the number '3', a piece of meat with '6', a lantern with '24', a dirt block with '10', a bucket, and a sponge block.

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03 / Pre-generation checklist

  • Replace placeholders with specific details, and check whether reference images are needed.
  • Specify exact wording for text elements, and proofread carefully after generation.
  • Adjust only one element at a time—subject, lighting, or composition—to compare results easily.
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